
SUBFLOOR
A downloadable game for Windows and Android

A weekend rental. A forest. No signal.
The listing had good photos. The price was reasonable. The reviews were fine — a little sparse, but fine. You didn't think much of it when the owner stopped responding after check-in.
The house has a smell. The kind that doesn't go away when you open the windows. There are bugs — not outside, inside — and they move like they know where they're going. Someone was here before you. They left things behind.
You should probably leave. The car is right there.
You don't leave.

The Game
SUBFLOOR is a short first-person horror game built in a PS1 lo-fi style. Low-polygon geometry, dithered shadows, flickering lights. No combat. No map. Just you, the house, and whatever is making that sound under the floor.
Explore. Find keys. Read what was left behind. Open the door you probably shouldn't open.

Controls
- WASD — Move
- Mouse — Look
- E — Interact / Pick up
- Ctrl — Crouch
- Esc — Pause

⚠ Content Warnings
Insects · Body horror · Blood · Disturbing environments · Flashing lights
| Status | Released |
| Platforms | Windows, Android |
| Author | Borz Blade |
| Genre | Survival |
| Made with | Unity |
| Tags | Atmospheric, Creepy, First-Person, Horror, Indie, Monsters, PSX (PlayStation), Retro, Short, Singleplayer |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
| Accessibility | Subtitles |
| AI Disclosure | AI Assisted, Code |
Download
Click download now to get access to the following files:
Development log
- Sunfloor release70 days ago











Comments
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Hi! Can I ask you to make a short (5-minute) horror game for Android about a man who finds chtulu in the sea during a winter boat trip?
Hello there, we're currently working on another big project inspired by our Caucasian culture and history and culture, if you're interested you could follow the development though
spooky
Thanks for playing!
in your playthrough I noticed that the jumpscare seemed to have appeared without the monster actually catching up to you, which is weird and also the render switched on the animation, which I'm pretty sure I've fixed earlier, but oh well...)